The wanderings of the monk Deoradhan.

Anonymous said: The Lorkhan melatonin joke that one dude posted kinda makes sense...Orcs were made from a twisted god created to be a prince. Dunmer were the Chimer openly trying to fuck with the powers that be. Dwemer fucked up so bad they are the darkness. Or space.


Or skin.

Anonymous said: What's your opinion about Vivec setting up Baar Dau to destroy Vvardenfell and kill countless people? He said it would stay frozen as long as they love him and they still love him I think, just as a Saint. Since he's still one of the strongest characters in TES, why couldn't he come back and stop it?


He absolutely could have come back, but chose not to.

Whether he didn’t in order to help the Dunmeri people get over the rule of the Tribunal and rediscover themselves (like he claims to have done with the Hortator); or whether he was just upset to no longer be the primary object of their love (being worshiped as a saint is nowhere near being one of the three living gods); or whether he was merely fulfilling his own destiny; or whether he couldn’t because of a loss of power or preoccupation with something else is, I think, up to the reader. There’s all sorts of ways to argue it.

Personally, I think that it was a major dick move, but that he did it with the intent of revitalizing the Dunmeri people. 

There is also, I think, an interesting meta angle: Vivec as Bethesda, destroying everyone’s favorite province so that the series and its people can move on. 

Sermon 13 has some lines that can apply to all this: 

… If there is to be an end I must be removed. The ruling king must know this, and I will test him. I will murder him time and again until he knows this. I am the defender of the last and the last. To remove me is to refill the heart that lay dormant at the center that cannot hold. I am the sword, Ayem the star, Seht the mechanism that allows the transformation of the world. Ours is the duty to keep the compromise from being filled with black sea.


'This is why I say the secret to swords is the mercy seat. It is my throne. I am become the voice of ALMSIVI. The world will know me more than my sister and brother. I am the psychopomp. I am the killer of the weeds of Veloth. Veloth is the center that cannot hold. Ayem is the plot. Seht is the ending. I am the enigma that must be removed. These are why my words are armed to the teeth.

There’s one thing to remember, though: even ignoring the philosophical arguments (if God exists, why is there evil?), Vivec is no noble hero, and has never been. 

Vivec’s methods are heavily rooted in the ‘Crowley’ concept of love. This has been discussed a few times, but google-fu will help you point the way further. My point doesn’t bear upon the fact of this correlation, merely a mention of it, since the suggestion of borrowing from obscure and occult methods to explore how humans process life bleeds into my next point.

Vivec heavily borrows from the methods of Duke Leto the II, from Frank Herberts ‘Dune’ series. In synopsis, Duke Leto II is a guy who became a god by very bizarre and painful methods taking hundreds of years to reap the physical benefits of such an act on a personal level, and even once godhood was obtained his sight for the human race was so far ahead that is called for something extremely destructive. Let me set the scene:

It’s thousands of years in the future, and the human race has conquered the known universe. They are dying out though, not through means of war or conflict, but because they got so fat from the aftermath of their conquest that they are growing stagnant. Enter Duke Leto a few centuries after he became a literal god in the visage of a massive Shai-Hulud with a human face; he decides to fuck over the human race and shatter the current religious bs thats holding everyone together and keeping people happy. He drives them nearly to exinction to force them from what they know into a greater unknown. He dies thousands of years before he can see the fruits of his labor, but by then the human race has become the dominant rulers of the universe and have shifted so far out of their previous paradigm of human computers and spice mining that they take on a higher conciousness altogether. What does this have to do with the Dunmeri people? For one thing, MK isn’t a stranger to Frank Herbert, who did study eastern religion (He was also a Zen Buddhist) years prior to writing Dune, and was very familiar with tropes in mythology. MK also did his own religious studies and borrowed heavily from obscure scripture in creating the Tribunal.

ALMISVI concentrated and unified the Dunmeri under actual physical presence of living gods, not ideas of plot, sex, etc. as the former worship of Mephala and company had manipulated the people. True, Vivec also had his own political agenda, but knowing that he theoretically is still living, Baar Daau could’ve been his own method of snapping the Dunmer culture to wake up the sheeple and get their priorities straight for Landfall, or at least whatever MK and TES: VI has in store. 

Baar Daau is a pretense to something bigger with the Dunmer people, moreso the entirety of Mer in general due to the fact that its rumoured Men will not survive the Aldmeri Dominion’s meddling.

In terms of who is a hero and what is a god, both are entirely subjective. My point is that regardless of whatever the heck Vivec is doing, he is strictly a creation by MK, and MK is bound to influences as is anyone when it comes to the process of creation. Vivec is onto something much larger than himself, and if he is a god or a hero is anyones guess.

In any case, read some books and check out how deep this stuff goes.


You wanted to know what I’ve been working on?

Well. Here you go.

Far, far below Nirn, past the lava flows and the still-mining machines of the dwarves, lies the great Clockwork City of Sotha Sil. Two centuries ago, an individual stepped through its nonexistent gates, forever changing it and its residents. From his actions came the Chronographers, the fabricant time-keepers, and watchers of the world. Since those two centuries they have lived in the great voidyards and helipads of their ruined city, silently guarding the world from danger.

But now, deep beneath the Throat of the World, in the most destitute of their outposts, something dangerous is stirring, and the rejected and broken Chronographers of Lull-Mor find that they have no choice but to seek outside help, and once again bring a mortal hero into the depths of the Clockwork City, to stop a mad mystic and his army of twisted experiments from unmaking the very foundations of the world! So once again, descend into the Expanse of Sotha Sil, and once again, turn the Wheels of Lull.

 The Wheels of Lull is a little something I’ve been working on on the side, a DLC-sized quest mod (around the size of Dawnguard) that serves not just only as a sequel to Sotha Sil Expanded, but ties together almost all my previous Skyrim quest mods, including Aethernautics, Mzark, and even Brhuce Hammar. In it, the player is recruited into the ranks of a rejected Chronographer platoon, and shunted off to the town of Lull-Mor, a precariously perched outpost at the edge of Sotha Sil’s domain. 

Much like Sotha Sil Expanded, the mod gives a focus on puzzle and problem solving. Featuring five enormous dungeons, with mini-bosses, unique treasures, and plenty of puzzles. The player will find themselves exploring strange new landscapes, and going up against strange new monsters, while wielding several new weapons, from the Harquebuses of Chronographers, to the great Unwinder of Goveri, dressing themselves in Chronographer robes, and diving into the strange and ridiculous world of TES metaphysics, as they learn about the Towers, Landfall, and the eponymous Wheels of Lull.

More info here.

(via drblank)

“Does the necromancer have to be undead? I think that’s profiling.”

—   Monk (via outofcontextdnd)

(via drblank)